Dave Paterson

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Livingston, West Lothian, United Kingdom

Wednesday, 28 October 2015

20 things I would like/want from a set of Sci-Fi rules

A mate of mine Guy and I have been conversing about what we want from a set of Sci-Fi rules and challenged each other to come up with a list of things we want to see in them.

I have read lots of SciFi rules, well when I say read I normally cut to the chase and look at the scale, the fire combat/close combat rules, activation and point system. If even one of these are brain hurting then they are put on the back burner.


Therefore in consideration, think my list would be something like this:

  1. No brain hurt.
  2. Easy for any of out players to get into ie low learning curve.
  3. Lots of toys on the table.
  4. Playable on a 6x4.
  5. Company sized actions with about 5 or 6 units containing 1 to 6 tactical/manoeuvre elements.
  6. Simple dice mechanic for most if not all actions.
  7. A points system that lets you play with the toys that you have.
  8. Little table clutter.
  9. Minimal record keeping.
  10. Hard SciFi ie ballistic weapons rather than blasters and beams but this is not a deal breaker.
  11. Even if the rules are easy I still want realistic tactics to reward players ie fire and movement tactics, suppression, area denial, close assault should be deadly if you haven't  prepared the way.
  12. a fear element so that players are scared of doing something or fear of a units capabilities if they are handled right.
  13. a true feeling of SciFi combat that we have all read in books or seen in films. Plus It has to be cinematic.
  14. I don’t want a set of rules that you have to win the game to enjoy it. It has to be fun for everyone.
  15. this might seem perverse  after what what I said about tactics, but I want to play a game rather than a combat simulation.
  16. I want to play with individually based figures rather than multiple figures on a base so I can transfer to a skirmish game  without rebasing. I do like the idea of fire teams as the manoeuvre and combat unit, you can easily change the makeup of the team to include Buzz bombs or specialist weapons. The fire team should fight as a whole and die as a whole to speed up play.
  17. although I prefer sudden death for a small or medium tank, I still want the big stuff to hang around for a bit longer, a death of a thousand cuts, rather than boom your dead for that big expensive model.
  18. and last of all no brain hurt I know I said it at the beginning but its really important. 

Well I didn’t make it to 20 but I'm sure I could think of more if I thought about it a bit longer.

So far the games that I have liked are Grunts, but it falls on the no brain hurt and although it's not bad for platoon sized actions it gets messy/hurty on the brain when used for company sized actions. plus the points system is a bit whacky.


Fire Team Andromeda gives a better company sized game but still doesn’t scratch the itch. 


The rest have fallen by the wayside apart from Victory decision future combat/ Victory decision rival species which I am going to look at again. The Crucible Hammers Slammers which I have yet to finish reading (not a good sign) and lastly Critical Mass Battle system. 


I had discounted the Critical Mass rules before as they were multiple figures on a base and it was a closed system set of rules, ie you had to play with their figures. But since they brought out he Merc points system for creating tanks and units its now wide open and you can use what you want. Plus I as I said before you don’t have to have the figures on a multiple base just group them together as a team.


I often wonder why I keep on coming back to the CM rules I suppose its because they use a lot of the same idea’s as Flames of War. Now I know FoW is the marmite of WWII rule sets but they are the rules that got me back into playing WWII. 

Why, well because they are easy to pick up and play, have a points system, well structured army lists and give an enjoyable game based on WWII, I repeat based on WWII. They have many faults as well, but a lot of them will be addressed in the upcoming Team Yankee cold war rules that will be released next month. The Team Yankee rule set will not modify Flames of War as such (its a different rule set) but some of the mechanisms used I think could be plugged into the Critical Mass rules

The more I think about it I think that I will be making an attempt to use the CM rules as they give me everything that I want in a game I just need to iron out some of the kinks and rules that I want to change, this should be relatively painless as they are so similar to FoW that I could plug and play rules from either system. Lastly and this is the big one. stat up the troops that I have for CM. the points system is pretty comprehensive but not very well laid out. Plus its a cookie jar approach to what you want a unit to stat up like, with no base line as such. Therefore the first hurdle is to form a base line for units, ie what's a basic fire team fire power armour morale etc etc then again for tanks etc etc. then from there you can stat up the big feck off monster of a walker/tank/ubber villain.


So here's an open invitation what would be your list and whats your favourite set of Sci-Fi rules.


Ok coffee has run out and time to walk the dog. See ya later.

Cheers

Dave

Monday, 26 October 2015

Rebel Mini's Scourge v Khurasan Fedral Marines



Just thought I would post a couple photos of a game we had last week Reber Mini's Scourge v Khurasan Miniatures Fedral infantry. The scourge were backed up with some Rebel Mini's CAT's and some Necron destroyers that I use as Scourge tanks. The fed's were backed up with some Critical Mass Mechs.

The scenario was that the Scourge, after invading the colony and beating off the first wave of resistance were moving on to take out the colony's ComSat station to prevent the colonists requesting off world help. The local Fedral marine force were wise to the scourge movements and dropped off a platoon of marines half a klick down the road from the station, with orders to hold at all cost. While a platoon of recce Mech, on patrol in the area were to make there way to the station and reinforce the defenders.









Tuesday, 21 January 2014


Mech Collection

I thought I would share some photo's of some of the Mech's I use for Grunts. most are finished but I have a few that are projects that I have not started yet. If anybody wants info on the colours they are painted in, just let me know. I might do a start to finish post on this blog on converting Exo Squad Mechs into Mech's for Gruntz (at least how I did it anyway).

First up

This Mech was converted from a cheap Exo Squad plastic Mech found on Ebay. I know the model from Battle Tech it was one of the old style Warhammers.



More views



More views



Rear View



On this model I cut one of the main gun barrels off and replaced it with a Gatling gun



Rear view



Side View



A Rifleman Mech again the donor model was from an Exo Squad plastic model.



Side view


and rear view


The Warhammer Mech alongside one of the Exo Squad plastic toys showing how the original looked before the basic paint job. some colonial marines are in the foreground to give an idea of scale. 
I have another 12 of these Exo Squad Mech's that I bought from a mate of mine. I got them quite cheap as they aren't really collectable once they are out of the card blisters. You can still pick them up now and then quite cheaply on Ebay though. 

Another View

This time the Rifleman with its donor

Rear 

Next up some  AT43 Red Bloc Mechs. I initially thought I would repaint and re-base these Mechs for my Neo Sov army but I thought it would be a waste of the existing paint job and transfers. So I just gave them an ink wash and a light dry brush. The bases were then textured and painted. I think they came out ok for really a minimum of effort.

Even though these are 28mm Mech's they are still usable for 15mm.

Some views follow, I don't know what each one is called I bought them as a job lot at a wargames show last year and they didn't come with there boxes.











This is the biggest of the Mech's with some 15mm Colonial Marines in the foreground for scale


One of the smaller ones with figures for scale. i think they work really well for 15mm.

The Big one again.




Critical Mass Medium Mech's I mixed up the weapons on these so that they could have a variety of role on the battlefield.

I think the transfers finish the models off nicely.

Rear shot.
Now for some of the unfinished stuff, when I say unfinished I really mean not started yet. The main reason I have not done anything with these is that they are so big that they would be classed as Super heavy's in Gruntz plus I dont know what army to put them in.

I picked up three of these puppies about 10 years ago and they have been sitting in a box under the shed table ever since.

Other Mechs and some 15mm troops alongside to show scale

And again
And now for the ridiculous, this was a plastic toy again bought many years ago, a Mad Cat with a digital game in-beaded in its back. I bought 4 of them for a £5 each from a toy shop that was selling them off. I originally bought them to use for 28mm SciFi (in fact I am sure I have seen some at shows converted for use in Warhammer 40K) but I have gone off the scale, 15mm is much, much better.   They are really quite wonderful and come with different weapon arms and top missile/gun systems. The legs are articulated and the top body rotates and as I said before its got a computer game in its back (allthough the batties have long since died)

I think these may be a step to far for 15mm, but you never know, a super, super heavy?


Other figures for scale


The game in the back i think I will cover these bits with bits of Plastic card if I ever get round to painting them.

The Mech's together

Another shot this time with a Necron Destroyer in the foreground that i am using as a tank for my Rebel Minis Scourge Army.

There are more Mech's but I think I will hold off Photographing them at the moment until I get my light box back (lent it to a mate so he could put some figures on Ebay).

I am not really happy with the lighting of the shots at the moment. so more to come latter.















Monday, 20 January 2014

Gruntz Unity Army

The army is described in the Gruntz background material as being robotic as the residents (the real people) live in a virtual world transitioning their minds from their bodies into a Mindwell called Thermopylae.

They have a military force consisting of Mecha, vehicles and robots with AI control systems. I therefore wanted the army to look and feel as robotic as possible  so I looked around what was available and made the following choices.

The initial army was bought on Ebay but I have added a lot to it over the last few weeks. All the troops were painted in field blue in the initial purchase, so I decided to keep with the same colour scheme.

Most of the troops need finishing off with transfers, extra detailing, static grass etc. but I am really pleased how they are turning out. Ps all the new figures that I bought were painted by a good mate of mine he really put a lot of effort into matching them up to the original purchase. 

My photography Really doesn't do them justice as there is a lot of highlighting and shading on the figure to bring them to life, flat field blue does not work, trust me.


The Army so far
Close ups of the troops

DP9 Heavy Gear Blitz Utopian Commando drones

Dream pod 9 Heavy Gear Blitz Eden Commando
DP9 Heavy Gear Blitz Utopian Commando drones   
Rebel Minis CAT (Cybernetic Autonomous Trooper) with head swap.

Rebel Minis CAT (Cybernetic Autonomous Trooper) with head swap.

Rebel Minis CAT (Cybernetic Autonomous Trooper) with head swap
More views
DP9 Heavy Gear Blitz Utopian support drone

DP9 Heavy Gear Blitz Utopian support drones with leader in the background

DP9 Heavy Gear Blitz Utopian support drones with leader in the background

DP9 Heavy Gear Blitz Utopian  RECCE drone

DP9 Heavy Gear Blitz Utopian support drones with leader in the background walker type this time.

Dropwing Commander 10mm Dropship used as a 15mm flying Gun Drone.



Another view

More Views of the CAT,s



Critical Mass Phase Shifters

More views

More Views

More Views

DWC PHR Walkers used as small Mech's (Specialists in Gruntz)

Another view





Critical Mass RAL Infantry

Another View

and another

Close up

DWC PHR Recce walkers

DWC PHR Support Mech's again used as specialists

Another view

More Rebel Mini's CAT's with Head Swaps

Critical mass Blockhead Battle suit used as power armour troops

Another view